Author:
This book offers a comprehensive and accessible characterisation of the first-person shooter videogame genre. After providing an overview of the history of the first-person shooter videogame genre, Alberto Oya comments on the various defining peculiarities of this genre, namely the first-person perspective, the shooting gaming mechanics, the heroic in-game narrative or background story, and multiplayer gaming. Oya also argues that educators can use first-person shooter videogames to encourage their students to reflect on historical and philosophical issues.

Prices from (excl. shipping):

€73.85€70.00 excl. VAT
Add to Cart
Alberto Oya, Ph.D. (2020), is a Research Fellow (Investigador Doutorado Contratado) at the Instituto de Filosofia da Nova (Universidade Nova de Lisboa, Portugal). He has published over thirty papers in professional philosophical peer-reviewed journals and he is the author of the monograph Unamuno's Religious Fictionalism (Palgrave Macmillan, 2020).
List of Figures
Preface
Abstract
Keywords
 1 Introduction
 2 History of the First-Person Shooter Videogame Genre
 3 “First-Person” in First-Person Shooter Videogames
 4 “Shooting” in First-Person Shooter Videogames
 5 The Heroic Narrative in First-Person Shooter Videogames
 6 Multiplayer Gaming in First-Person Shooter Videogames
 7 How to Take Pedagogical Advantage of a First-Person Shooter Videogame
 Conclusion
 Index
The main anticipated audience of the book is academics doing research on first-person shooter videogames and on videogames more generally. It may be of interest to professionals working in the videogame industry, and it also aims to be accessible to an educated non-specialised audience interested in videogames.
  • Collapse
  • Expand

Manufacturer information:
Koninklijke Brill B.V. 
Plantijnstraat 2
2321 JC
Leiden / The Netherlands
productsafety@degruyterbrill.com