What happens when reading depends on swiping, tapping, or pressing glass? Haptic Interfaces in Electronic Literature: The Digital Midas Touch explores how digital literature turns ordinary gestures into part of the literary experience itself. Examining works by Serge Bouchardon and other authors, the book shows how touch unsettles transparency while exposing the limits of control. Blending accessible theory with engaging examples, it offers the first comprehensive account of haptics in digital poetics. Essential for researchers, students, and anyone curious about the future of reading, it reveals why touch is central to our literary and cultural experience today.
Diogo Marques is a researcher at the Centre for Digital Culture and Innovation (CODA), University of Porto, and a member of the Institute for Comparative Literature Margarida Losa (ILCML). His work focuses on electronic literature, experimental digital poetics, and the materialities of reading and writing in digital media.
Foreword: What Does It Mean to Touch a Screen
âManuel Portela
Acknowledgements: Before the Spiral
List of Figures
1 A Birdâs Eye View
â1 Leaps and Take-Offs
â2 A Digital Midas Touch
â3 Situating the Haptic: Historical and Theoretical Context
ââ3.1 Haptic Visuality vs. Haptic Touch
3.1.1 Haptic Visuality
3.1.2 Haptic Touch
ââ3.2 Singularity and Multiplicity
ââ3.3 Tangibility and Virtuality
ââ3.4 Signification and Affect
â4 Figuring the Haptic: Form, Method and Chapter Overview
2 Reading Surfaces: Transparency and Opacity in the Glass Age
â1 A Dream of Transparency vs. a Desire for Opacity
â2 Screen and Skin
ââ2.1 To Surf the Surface of an Interface
ââ2.2 Foldings
ââ2.3 Thresholds
ââ2.4 Tactile and Textile
â3 Leaving Poetic Fingerprints
â4 Through the Touching Glass
ââ4.1 Welcome to the Glass Age
ââ4.2 A Stratification of Surfaces
ââ4.3 Behind the Surface Gloss
3 Hands That See: Tactile Mediation and the Aesthetics of Intangible Tangibility
â1 The Hand as Trope and Metonymy
â2 Humanualism and Haptocentrism
â3 Handwriting, Typewriter, Keyboard
â4 Putting Oneâs Fingers on Digits
â5 The Hand-Eye-Device Relationship
4 âGrasp All, Lose Allâ: Raising Awareness through Loss of Grasp in Seemingly Functional Interfaces
â1 Control/Grasp
â2 Proximity/Withdrawal
â3 Infections/Inflections
â4 Tradition/Innovation
â5 Effect/Affect
â6 Motion/Commotion
5 Ex-foliations: Notes toward a Phenomenology of Haptic Reading
â1 Ex-foliation I â Haptic Reading as Completeness of Body and Soul
â2 Ex-foliation II â Haptic Reading as Uttered Gesture
â3 Ex-foliation III â Haptic Reading as an Entropic Spiral
â4 Ex-foliation IV â Haptic Reading as Phantom Prosthesis
â5 Ex-foliation V â Haptic Reading as Totem and Taboo
ââ5.1 Nigredo, or the Art of (Un)Veiling
ââ5.2 Albedo, or the Science of Myth
ââ5.3 Citrinitas, or the Language of the Periphery
ââ5.4 Rubedo, or Code as Interface
Recursions: Afterimages
References
Index
Scholars, graduate and advanced undergraduate students in digital humanities â particularly electronic literature â media studies, philosophy of technology, and humanâcomputer interaction, as well as academic libraries collecting in these fields.