Technology-Mediated Narrative Environments for Learning

Narrative has always been used as a means for learning, both in school and in informal contexts. Technology has further increased the possibilities of exploiting its potential for education. Is there an added value, though, in using technology to realize narrative learning experiences? And what are the advantages of embedding narrative in technology-based learning environments? Addressing such questions is the aim and focus of this volume. The book includes 12 chapters analysing different ways of building and using technology-mediated narrative learning environments or highlighting aspects that can help the reader gain a deeper understanding of their educational potential. The focus is not limited to cognition, but includes also motivation and emotion, which are important components of learning. The book originates from the work of the Special Interest Group ‘Narrative and Learning Environments’ of the Kaleidoscope Network of Excellence. It is addressed to teachers, educators, parents, cultural operators, researchers and software designers, and aims to help all of them increase their ability to exploit, appreciate and enjoy their work with technology-mediated narrative learning environments.

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Introduction
Learning with Narrative and Technology
Pages: 1–4
And they both Lived Happily Ever After?
Digital Stories and Learning
Pages: 5–25
Narrative-Oriented Software for the Learning of a Foreign Language
Tools Helping Young People to Develop Communication Skills
Pages: 27–40
Reflective Narration with E-mail
Issues Concerning its Implementation
Pages: 41–54
Ottomer
An Interactive Adventure System for Children
Pages: 55–65
Speak for Yourself!
Developing Narrative Within a Multimedia, Multimodal ICT Environment
By: Fern Faux
Pages: 67–78
Can Character Perspective Induce Reflection?
Using Perspective in Narrative Learning Environments
By: Ana Vaz and Ana Paiva
Pages: 79–90
On Narrative Perception and Creativity
The Role of Video Editing in Eliciting them from Children
Pages: 91–101
Story Structures
Building Narrative Trails in Museums
Pages: 103–113
Narrative for Motivation and Meaning Making
Examples from the Universe of LEGO High Tech Toys
Pages: 115–122
Methods for Evaluating a Dramatic Game
Capturing Subjective Enjoyment of Dramatic Experiences
Pages: 123–132
Narrative Creation and Self-Regulated Learning
Analyzing the Support Given by a Technology-Mediated Authoring Tool
Pages: 133–142
Considerations on Technology-Mediated Narrative Learning Environments
An Analysis of Some of their Narrative and Educational Qualities
Pages: 143–159
Educational Researchers and their students
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