Bridging Literacies with Videogames

丛编:

Bridging Literacies with Videogames provides an international perspective of literacy practices, gaming culture, and traditional schooling. Featuring studies from Australia, Colombia, South Korea, Canada, and the United States, this edited volume addresses learning in primary, secondary, and tertiary environments with topics related to:
re-creating worlds and texts
massive multiplayer second language learning
videogames and classroom learning
These diverse topics will provide scholars, teachers, and curriculum developers with empirical support for bringing videogames into classroom spaces to foster meaning making. Bridging Literacies with Videogames is an essential text for undergraduates, graduates, and faculty interested in contemporizing learning with the medium of the videogame.

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Bridging Literacies
An Introduction
页码: 1–7
Exploring Imaginary Maps
Collaborative World Building in Creative Writing Classes
著者: Trent Hergenrader
页码: 9–27
Students’ Transmedia Storytelling
Building Fantasy Fiction Storyworlds in Videogame Design
著者: Ryan M. Rish
页码: 29–52
Reader, Writer, Gamer
Online Role-Playing Games as Literary Response
著者: Jen Scott Curwood
页码: 53–66
Teaching with Club Penguin
Re-creating Children’s School Literacy through Paratexts in the Classroom
著者: Anne Burke
页码: 67–88
Language Games
How Gaming Communities Shape Second-Language Literacy
页码: 103–127
The Transformative Power of Gaming Literacy
What Can We Learn from Adolescent English Language Learners’ Literacy Engagement in World of Warcraft (WoW)?
页码: 129–152
Index
页码: 209–210
Educational Researchers and their students
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